Why You Can’t Buy a Heineken in Second Life

image I’ve always been a bit of a sceptic about Second Life (posts passim, and I mean in its utility as a mar­keting vehicle for brands), and I won’t pretend oth­er­wise despite a day of inspir­a­tion and intel­li­gence at the Virtual Worlds Forum. Yes, I now under­stand a bit more about why brands have been investing in the network and am prepared to say that this is probably not quite such a terrible thing as earlier posts might have sug­gested. Some of the other virtual worlds such as Stardoll, Habbo, Eve and Entropia seem very inter­esting indeed.

On with the doom and gloom, though, and one present­a­tion that I really enjoyed came from Marco van Veen, a manager at the Innovation & Collaboration Center at Heineken on why they said ‘no’ to Second Life.

Heineken obvi­ously does a lot of advert­ising and spon­sor­ship and isn’t remotely afraid to try out new forms such as product place­ment in films like Casino Royale. They could very easily imagine a Heineken bar or vending machines in SL, as could all of us — heck, why not a Heineken lake? — and obvi­ously developers and mar­keting agencies kept coming to them with meta­verse ideas. Initially, they had a lot of enthu­siasm for the possibilities.

As they started to think through the business value of the project, though, several adverse factors dawned on them…

  • They wouldn’t be the first beer brand to enter the world. The press and pub­li­city that was showered on com­panies like Toyota, IBM and Starwoods when they debuted in SL wouldn’t be likely to be repeated for the third or fourth beer brand to enter.
  • They found research from Market Truths (March 07 — costs $100 or L$12,500) which said that if brands fail to position them­selves cor­rectly in SL, they can expect a backlash from res­id­ents. This led the company to conduct its own research among res­id­ents. It turned out that almost half thought that the Heineken brand would not be a good fit within Second Life. Only 19% said they thought it would. Don’t ask me why that was the case — as I under­stand it, there was some­thing of a backlash against all com­mer­cial brands in the world earlier this year and it may just be part of that.
  • It didn’t sit very easily with the company’s CSR policy. Heineken wants to be seen as pro­moting the socially respons­ible use of alcohol. Clearly, if they made Heineken bottles and kegs avail­able in SL, it would be reas­on­ably likely that res­id­ents would play-​​act drinking to excess. What else is there to do with a keg of virtual beer? (or errm… real beer).
  • Hand-​​in-​​hand with this came worries about the age of SL res­id­ents. It’s company policy at Heineken not to sponsor events where the pro­por­tion of adults is lower than 70%. Linden Labs’ own figures suggest that this is com­fort­ably so, but the company had an altern­ative report created by ComScore that sug­gested that only 68% of SL res­id­ents are 21 or over. This made them fear that Linden’s figures were unre­li­able. Again, this wouldn’t sit well with their respons­ible drinking policy.
  • Joined with this was some anxiety about lit­ig­a­tion. It seemed a reas­on­able sup­pos­i­tion that there are ambulance-​​chasing US lawyers sitting in SL and waiting for a beer brand to give some of their product to a minor. Such a suit could well seem news­worthy to a tech­no­phobe press keen to sniff out any sug­ges­tion of child abuse online.

Yes, I am an SL naysayer, but that’s not the only reason I found this a refreshing present­a­tion. There’s such wide-​​eyed bollocks talked about virtual worlds that Heineken seem like geniuses for sensibly and thor­oughly assessing the oppor­tunity and turning it down on this occasion. As van Veen said, however, this is a very new medium, and the company has far from closed the door on a virtual existence.

Update: I’ve written two posts so far on VWF at our NMK site. One on the basics you ought to know and one on business models and pos­sib­il­ities. Also, this post is being dis­cussed by listeners to the FIR podcast here.

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8 comments to Why You Can’t Buy a Heineken in Second Life

  • Terrific post, Ian, thanks.

    Heineken beer is actually widely avail­able in Second Life (I have a virtual crateful of those green bottles and cans in my inventory!).

    While I can under­stand the company’s cautious stance on not entering SL them­selves based on your reporting of their views, I wonder if by that action they are missing a major trick with regard to their own brand positioning.

    Heineken aren’t part of the SL envir­on­ment but their primary brand is anyway. That would worry me more than all the reasons for not participating.

  • That’s really inter­esting, Neville. But maybe there’s another aspect to their strategy, that wasn’t revealed in the present­a­tion. That they were aware of the unof­fi­cial produce and there­fore not entering them­selves allows them to gain all (or a lot of) the aware­ness but with none of the risk or cost?

    I take your point regarding your worries, but isn’t that a bit ‘con­trolling the message’ for an SL existence?

  • Good points, Ian.

    Talked about your post and our comments in today’s FIR podcast. Wonder what listeners will have to say.

    http://tinyurl.com/37ajjf

  • Thoroughly recom­mend that readers follow Neville’s link and listen to the podcast. We come in at around #546. FIR is always good value and his readers listeners will be con­tinuing the con­ver­sa­tion over there.

  • […] Why You Can’t Buy a Heineken in Second Life I’ve always been a bit of a sceptic about Second Life (posts passim, and I mean in its utility as a mar­keting vehicle for brands), and I won’t pretend oth­er­wise despite a day of inspir­a­tion and intel­li­gence at the Virtual Worlds Forum. Yes, I now under­stand a bit more about why brands have been investing in the network and am prepared to say that this is probably not quite such a terrible thing as earlier posts might have sug­gested. Some of the other virtual worlds such as Stardoll, Habbo, Eve and Entropia seem very inter­esting indeed. […]

  • […] for example their social respons­ib­ility concerns: It didn’t sit very easily with the company’s [Corporate Social Responsibility] policy. […]

  • […] Delaney, a self pro­claimed meta­verse nay-​​sayer, has posted a brief summary of why the Dutch beer brand Heineken will not enter Second Life (yet). As I red it I found myself […]

  • […] Heineken sends up SL/​virtual worlds? After Heineken rejects entering SL they instead send it up. Why You Can’t Buy a Heineken in Second Life […]

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