The video is Carnegie Mellon University Professor, games developer and former Disney imagineer Jesse Schell on the surprise success of the likes of Farmville, Webkinz, Club Penguin, Wii Fit and X-Box Achievements. All of these are concepts that must have sounded insane on paper when they were proposed three-or-four years ago and then went on to become massive money-spinners for their creators. It’s also about the ways these games foreshadow the future in their crossover between gaming and real worlds.
We tend to imagine computer gaming as being about fantasy, but the really important thing that this new, commercially successful breed of games all have in common is the way they blur the boundaries between fantasy/online and meat-space. Farmville is about your real-life friends helping you out; Wii Fit is physical as well as virtual; Achievements is a meta-game about social status. Then we have Nectar points; Club Card points; Caffe Nero points; Petrol points; Alcohol Units (what? you’re not supposed to collect them?). Gaming is becoming ubiquitous.
The video’s URL is http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/ in case it doesn’t show. (Internet Explorer users. tssk).
From completely the opposite direction, the desire for authenticity in a world that is becoming increasingly more virtual is a theme Schell touches upon and has been a frequently mentioned topic on this blog.
My key piece of recent evidence: the renaissance of the ukelele. What’s that about if it isn’t a deep hunger for something (a) physical; (b) crafty and © nostalgic? More seriously, there’s so much stuff all over the place about hand-crafted this and authentic that. Crafting communities. Photowalks. Meetups. We’re mad for a spot of reality, an oasis of organic in the desert of digital.
Schell invokes this — and I really must get this book about it that he mentions — but then somehow segues between that and this approaching world order in which everything you do potentially scores you points. I’d agree that ‘gaming everywhere’ seems a likely future – one that’s already partially arrived, but I’m not sure that this will satisfy any of these other desires for a more real, visceral experience of life. So some sleight-of-hand there, I think. Brilliant presentation, nonetheless.

picture credit: Dreambagz






















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