Man and (mobile) superman

I think it was about this point — maybe six weeks in — that I started to ‘get it’, as they say. To under­stand why mobile is quite so important. More important than com­puters and the Internet in many respects. You might disagree: I have, after all, been brain­washed by mys­ter­ious Finns in black suits. First pub­lished here, I may well come across as a little gushing in this piece, but they are ideas I cer­tainly stand by and will expand on in upcoming pieces.

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Connecting things: how soon till near-​​field comms?

It was with some surprise that I dis­covered that built-​​in RFID chips aren’t the preserve of high-​​end smart­phones. They’re actually more likely to be found at the bottom-​​end. It’s a tech­no­logy that needs to be avail­able to millions, rather than thou­sands, for the likes of retailers and trans­port com­panies to want to support such devices. I wrote a thing about it, which first appeared here.

Continue reading Connecting things: how soon till near-​​​​field comms?

Launches: later the better?

One of the main bones of con­ten­tion when it comes to comments on the Nokia blog is product launch dates. Put simply, they are always either too early or too late. Too late because some people want to buy the products as soon as they’re announced, and any launch date there­after is wrong. Too early, because some­times there are bugs and they have to be fixed with firmware updates, both of which are, in some people’s minds, evidence of gross neg­li­gence. I tried to tackle some of the demands for an early release in this piece, which first appeared here.

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Design by Community or Committee?

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Over the spring and summer, we ran a campaign called ‘Design by Community’, in which members of the Nokia blog’s com­munity voted for their ideal mobile phone, having been given some ideas of the con­straints that actually apply to manufacturers.

It was a massive success, with hundreds of thou­sands of votes cast and intense dis­cus­sions on the virtues of various design decisions. This piece was a slightly meddle­some and contrary reminder that asking the users is one part of the design process.

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Mobile Email — a bit rubbish

I’ve been blogging a lot, but evid­ently not here. Instead, I’ve been writing for a wage at Nokia Conversations. That’s a far better arrange­ment for me in almost every respect, but has left things rather dusty over here on twopointouch.

So, one of the things I write is a bit of a rant for the weekly news­letter. You can sub­scribe if you want, but my cunning wheeze was to use that content to create some new posts right here. Thanks to Nokia and my employer for allowing me to do that.

This was my first news­letter bit, when I was still young and angry, about six months ago. It first appeared here.

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Super Animal Senses

We’re entering a world where the Web enters and inter­acts with everyday life. They talk about about RFID, near-​​field com­mu­nic­a­tions, online/​inline and glance­able inter­faces. There’s a great video down the bottom that explains it all in a lot of detail.

What we’re talking about is things like:

  • Nike + – personal inform­a­tion aggreg­a­tion and sharing.
  • Wattson and Holmes – power usage visu­al­ised more easily
  • Oyster cards – tick­et­less travel payment
  • Nabaztag – physical gadgets con­veying Internet information

And super animal senses. Sorry, SUPER ANIMAL SENSES!!! With my own normal human senses failing rapidly, I’m espe­cially inter­ested in this. Some guy is making gadgets that will replace them with SUPER ANIMAL ones.

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