By Ian, on December 15th, 2010 
I think it was about this point — maybe six weeks in — that I started to ‘get it’, as they say. To understand why mobile is quite so important. More important than computers and the Internet in many respects. You might disagree: I have, after all, been brainwashed by mysterious Finns in black suits. First published here, I may well come across as a little gushing in this piece, but they are ideas I certainly stand by and will expand on in upcoming pieces. Continue reading Man and (mobile) superman By Ian, on December 15th, 2010 
It was with some surprise that I discovered that built-in RFID chips aren’t the preserve of high-end smartphones. They’re actually more likely to be found at the bottom-end. It’s a technology that needs to be available to millions, rather than thousands, for the likes of retailers and transport companies to want to support such devices. I wrote a thing about it, which first appeared here. Continue reading Connecting things: how soon till near-field comms? By Ian, on December 13th, 2010 
One of the main bones of contention when it comes to comments on the Nokia blog is product launch dates. Put simply, they are always either too early or too late. Too late because some people want to buy the products as soon as they’re announced, and any launch date thereafter is wrong. Too early, because sometimes there are bugs and they have to be fixed with firmware updates, both of which are, in some people’s minds, evidence of gross negligence. I tried to tackle some of the demands for an early release in this piece, which first appeared here. Continue reading Launches: later the better? By Ian, on December 10th, 2010 
Over the spring and summer, we ran a campaign called ‘Design by Community’, in which members of the Nokia blog’s community voted for their ideal mobile phone, having been given some ideas of the constraints that actually apply to manufacturers. It was a massive success, with hundreds of thousands of votes cast and intense discussions on the virtues of various design decisions. This piece was a slightly meddlesome and contrary reminder that asking the users is one part of the design process. Continue reading Design by Community or Committee? By Ian, on December 9th, 2010 
I’ve been blogging a lot, but evidently not here. Instead, I’ve been writing for a wage at Nokia Conversations. That’s a far better arrangement for me in almost every respect, but has left things rather dusty over here on twopointouch. So, one of the things I write is a bit of a rant for the weekly newsletter. You can subscribe if you want, but my cunning wheeze was to use that content to create some new posts right here. Thanks to Nokia and my employer for allowing me to do that. This was my first newsletter bit, when I was still young and angry, about six months ago. It first appeared here. Continue reading Mobile Email — a bit rubbish By Ian, on August 9th, 2010 
We’re entering a world where the Web enters and interacts with everyday life. They talk about about RFID, near-field communications, online/inline and glanceable interfaces. There’s a great video down the bottom that explains it all in a lot of detail. What we’re talking about is things like: And super animal senses. Sorry, SUPER ANIMAL SENSES!!! With my own normal human senses failing rapidly, I’m especially interested in this. Some guy is making gadgets that will replace them with SUPER ANIMAL ones. Continue reading Super Animal Senses Page 2 of 105«12345»Last » | About this BlogSocial tools, devices and web evolution are creating epochal change in media, society and business. The plan is to hide under the floorboards till it’s all over document some of the interesting parts of that change. More…. |
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