Sunny Thursday — Oh dear, Oh dear

Lovely day out last Thursday with Robert Loch’s ‘internet people’ group. I have no idea how I came to be invited. Normally, my lot is a bit more ‘meeja’, but it was great to get out to meet some entre­pren­eurs actually ‘doing the do’.

The day started at the Boat, Coq D’argent, the East Rooms on Tabernacle St., where it was great to catch up with rep­rob­ates like my old friend Simon Prockter, Robert Loch and new media dilletante Paul Carr, who, it seems, has a new book coming out about the Web 2.0 start-​​up scene in London over the past couple of years. (review soon). Also great to catch up with the people from Crimson, past and present.

Photo credit: Mulquem. More here.

And then off to the Moo Party down at Brick Lane.

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And did I learn anything? Mainly, not to mix beer and wine and indis­crim­inate cock­tails (again) but also that there are a host of UK startups on the horizon, which I can’t tell you about. That the London dotcom entre­preneur crew are indefatig­able in their desire to create some­thing worth­while and won­derful, and will not stop until they’ve done it.

And most inter­est­ingly, the ones that have done it already are among the hun­griest to do it again.

Carphone Warehouse Fans — Astroturf?

My blog has been found by a coven of Carphone Warehouse fans, it seems. Three new comments in seven minutes on an old post. Crikey. And all of them about how won­derful the company is. You may recall I had a bit of a run-​​in with the company a month or so ago. But everything was appar­ently cleared up.

Let’s see. Ah. None of them leave web addresses. All of them have hotmail addresses, ones which keep them anonymous.

Yet… all of them have the same IP address. How bizarre! Three people, same IP address within seven minutes!

Author : debiy (IP: 213.52.212.129 , 213.52.212.129) E-​​mail : garlandsbuzzer@hotmail.com

URI :

Whois : http://ws.arin.net/cgi-bin/whois.pl?queryinput=213.52.212.129

Author : Caroline (IP: 213.52.212.129 , 213.52.212.129) E-​​mail : carolinebabegenius1982@hotmail.com

URI :

Whois : http://ws.arin.net/cgi-bin/whois.pl?queryinput=213.52.212.129

Author : Hayley Davies (IP: 213.52.212.129 , 213.52.212.129) E-​​mail : hayley2133@hotmail.com

URI :

Whois : http://ws.arin.net/cgi-bin/whois.pl?queryinput=213.52.212.129

So that new law about Unfair Promotional Practices… how does it go again?

Bye, Jason… and F*ck You

http://www.flickr.com/photos/brykmantra/

I am obvi­ously speaking in an out of work capacity here. And rather later than is fash­ion­able in the blogging world — Calacanis’ announce­ment that he’s giving up blogging was nearly two weeks ago.

At work, we paid Jason Calacanis £5000 to come to London and speak at a con­fer­ence last year. From reading the blog, it seemed he had a lot of inter­esting opinions and a very inter­esting back­ground, we figured, so would add a lot of value and interest.

We’re a not-​​for-​​profit enter­prise within a learning estab­lish­ment. Budgets are hard, but we hoped his appeal would boost ticket sales con­sid­er­ably. It didn’t, but that was our mis­judge­ment. Hands up. At least we’d get a great present­a­tion, eh?

He came. He gave a sales speech for Mahalo. That was all he talked about — how won­derful it was and how it would save the Internet.

Then he cleared off into town to do inter­views for com­peting media, coming back four hours later to sort-​​of take part in a closing panel session.

Not blogging any more? Good. He is a greedy, lazy, egot­ist­ical bastard who screwed us over.

idesign 08 — the conference of Gods!

I’m delighted to announce idesign 08, what we modestly like to call ‘the UK’s leading con­fer­ence for inter­active design.’ The con­fer­ence will take place at the South Bank Centre, London on September 17 as part of the London Design Festival.

I’d be even more delighted if you were to: (a) book for the event; and (b) help us get the word out.

On getting the word out — grab this badge, stick it on your site and link to www.idesign-london.comthere is a pint in it for you*. I can do you a white version or dif­ferent sizes if you like. Or — look — here’s the PSD File to *cough* mash-​​up your own!

idesignbadge

The fol­lowing might be loosely inter­preted as mar­keting talk. You are free to go straight down to the blue button.

Early Bird Rates: Admission to the con­fer­ence, the exhib­i­tion and port­folio clinic is cur­rently avail­able for just £60 (£50 for con­ces­sions). This price will rise in August, so don’t delay, book today. drinkapintamilkaday.

idesign 08 will showcase the best and most innov­ative work in the field and feature keynote speakers at the top of the pro­fes­sion. The pro­gramme is designed to be inspir­a­tional, inform­ative and chal­len­ging. You will be a better inter­active designer by the end of the day — or better able to under­stand the designers who work with you! You’ll also know about new oppor­tun­ities and your pathway through this new digital world.

This con­fer­ence is for you if:

  • you want to be inspired with new ideas about web, 3D, inter­active and mobile.
  • you are a design pro­fes­sional who needs to keep abreast of the latest thinking and see best practice.
  • you’re pas­sionate about the future of the digital world.
  • you want to share ideas and oppor­tun­ities with like-​​minded creatives.

Speakers (more to come!):

· Brendan Dawes, Creative Director — MagneticNorth

· Ann Longley, Digital Strategy Director — Media Edge: CIA

· Adrian Shaughnessy, Consultant Creative Director — This is Real Art

· Colin Jenkinson, Design Director — Cogapp

· Ximo Peris, Creative Director — Smoothe

· Simon Waterfall, Creative Director of Poke and pres­ident of D&AD — Poke

· Michael Nutley, Editor-​​in-​​Chief, NMA — http://www.nma.co.uk

· More inform­a­tion about the speakers and the pro­gramme at http://www.idesign-london.com

The event will also host port­folio clinics from London’s top 10 digital agencies, and the digital design day exhib­i­tion and seminars.

Booking site:

book_now

Notes:

If you wish to make a group booking (five people or more) or believe you might be eligible for a press pass, email michelle.hardiman@nmk.co.uk for more inform­a­tion. Or just leave a comment, and I’ll get back to you.

Concessions are avail­able for students, unem­ployed, freel­an­cers, not-​​for-​​profit com­panies and char­ities. And other riff-​​raff, I expect. ;-)

*or simply great karma, for non-​​pint-​​drinkers.

Serious Games and Things

http://www.flickr.com/photos/crawfish_head/

If you start a job as an oil rigger, then there’s a 50% chance you’ll have a report­able accident within the next six months. After that period, the risk drops to 5% or less, as you get to know the ropes.

That’s quite fright­ening for poten­tial oil-​​riggers and for people in the oil and gas industry who hire such folk.

I was lucky enough to be at a present­a­tion from Kevin McNulty from Coole Immersive yes­terday, part of the Visual Web Convention. They’ve made a sim­u­la­tion game that allows new oil-​​riggers to get that first six months’ exper­i­ence for free. That’s to say, the like­li­hood they’ll have a report­able accident drops to <5% if they’ve used the game. That’s a fairly cast-​​iron case for games in the work­place, if you ask me.

Earlier in the day, Lord Puttnam gave a chal­len­ging keynote sug­gesting that this field — serious games — was a poten­tial answer to the work he was doing with the climate change com­mis­sion in the House of Lords. Briefly, his argument was that younger people are more likely to engage with games than any other media — I’d agree with this but suggest that older people are also gamers. Games are also blessed with the ability to offer exper­i­en­tial learning unlike any other ped­agogic tech­nique cur­rently avail­able — I think the oil rigger case study shows that’s true. Communicating the things that all of us need to do to avoid the looming disaster that climate change will bring is a tough problem for all pro­fes­sional com­mu­nic­ators. We held a private event this week for advert­ising pro­fes­sionals called Can Advertising Save the Planet? The answer is probably ‘no’, but as com­mu­nic­ators, we have the ability and respons­ib­ility to make things a little easier and better — the disaster is imminent, after all, but even the lowest of the low can do some­thing to help.

If we are to steer society away from cata­strophe and into edu­ca­tion, games will have a key part to play.

Unfortunately, as Puttnam admitted, as soon as some­thing is called a ‘game’ then bur­eau­cracy and gov­ern­ment recoils. The idea of our gov­ern­ment lending public support, and ulti­mately money, to games, is stymied by its vocab­u­lary. Games are trivial and a social harm in the minds of most bur­eau­crats and, sadly, most news­paper editors (see the press about the recent Byron Review which, while admit­ting a need for some gov­ernance over which titles were avail­able to younger gamers, was over­whelm­ingly in favour of video games as a learning resource, if you bother to read the whole thing).

Flipping back to climate change and the emer­gency we face com­mu­nic­ating the facts about it and what needs to be done, then games provide an excel­lent oppor­tunity. But the flip-​​side of the problem with bur­eau­crats then sets in — enter­tain­ment pro­viders are ter­ri­fied of being asso­ci­ated with anything remotely ‘worthy’. Being ethical is, appar­ently, uncool.  There have already been a few brave attempts — World without Oil, the BBC’s Climate Challenge and others. But the likes of Sony, EA and Microsoft aren’t devel­oping or pro­moting these sorts of titles. What needs to happen to make the big games pub­lishers alert to their power to change the future?

[Update — Robin Blandford has some videos of what this looks like and a chal­lenge for the rescue industry]

Viral WoW

Blizzard, the company behind the most suc­cessful and prof­it­able enter­tain­ment fran­chise in the world*, World of Warcraft, held a mini-​​conference in Paris last week to announce that a second sequel to its Diablo series — Diablo III — was in devel­op­ment. Unlike a lot of press con­fer­ences, they invited along lots of fans, active forum members and bloggers about the game. So far, so cool, but it gets better…

image

As is cus­tomary at top-​​end press-​​conferences, there was a schwag-​​bag for all attendees con­taining various branded giveaways. Mouse mats, mugs and stuff — it saves having to buy Xmas presents for a lot of journos. *cough*

(As an aside — Yay! that more bloggers and vocal fans are getting their hands on this stuff.)

But the cleverest bit (for me) was that this also included an online keycode for WoW that would allow players of that game to gain a new com­panion for their online avatars — the char­ac­ters they play in the game. Remember, they invited guild leaders and fan­at­ical WoW bloggers along**.

The pet itself will be a mini­ature version of the Archangel Tyrael of Diablo 2 fame who will travel with you on all your grand adven­tures in Azeroth! Pictures of this amazing new pet will be avail­able on the official website soon for every­body to check out.

Get it? The WoW pet is a viral promo-​​item for Diablo III! It’s limited edition, so it’s sought-​​after; it’s a sign of prestige in the com­munity; and it’s con­stantly in the face of relevant audiences.

Pure genius. Or evil.

_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​_​

*World of Warcraft — or WoW to its friends — an online role­playing game which charges a monthly sub­scrip­tion — to around 10mn people.

**WoW players organise them­selves into ‘guilds’ to assemble teams for online combat and for social reasons — their leaders are the most visible, long­standing and respected players.

Via. Kotaku