Social Games: Ning burns; Zynga fiddles

If you look back a couple of years, nobody really expected that social games, like Farmville, Mafia Wars and Texas Hold’Em Poker, would be a par­tic­u­larly powerful force in social media. How wrong we were.

Continue reading Social Games: Ning burns; Zynga fiddles

Ad-​​Block, Game Theory and The Guardian

I read two blog posts this morning that seemed to be crying-​​​​out to be con­nected together. So all credit to their authors, and a tiny bit to me for the meeting.

The first was by Jamie Madigan, who writes the terrific Psychology of Video Games blog, looking into the reasons people do (or

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500xp If You Watch the Video

The video is Carnegie Mellon University Professor, games developer and former Disney ima­gineer Jesse Schell on the surprise success of the likes of Farmville, Webkinz, Club Penguin, Wii Fit and X-​​Box Achievements.

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Valuing Content: Dragon Age

I wrote yes­terday about the dif­fi­culties of selling media content when people can get some­thing more-​​​​or-​​​​less identical without paying. It looked a bit bleak. In this – more positive – post, I’m going to look at some of the ways media owners might persuade people to pay for their content, focusing on the

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Who will make today’s Pacman?

I just read this from Brian Mitsoda (ex–Troika) on fave gaming site rock­pa­per­shotgun in an article about ‘which games made you the gamer you are’ and I agreed so furi­ously that a little bit of wee came out:

It’s impossible to separate my child­hood from Pac-​​​​Man. If you were

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The Consequences of Counting

(Or, for those enjoying the puns, Nashional Guard.)

Every social media des­tin­a­tion has some sort of scoring mechanism:

Twitter fol­lowers Linked-​​​​In contacts Facebook friends Blog subscribers/​​comments

Those are the four I per­son­ally use most con­sist­ently, though I dip in and out of all the others to see what’s hap­pening. They all have an equivalent.

What’s the result

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