Max, Snot, WoM

So I met this guy called Max in the pub – he’s a pal of some long-​​​​time cronies from the now-​​​​somewhat-​​​​dormant UK laptop business ACi.

Max suffers from hayfever – he’s known as ‘snotty Max’ in some circles. He’s tried all the drugs and cures you’ve ever heard of – as you would

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Everybody’s Heard About the Word

Word-​​of-​​mouth (WoM) has influ­enced all my mobile phone con­tracts, where I took my wife on Valentine’s day and the last jar of instant coffee I pur­chased. It has for you, too, probably. Maybe not those exact items, but you’ve been influ­enced by people telling you what they like.

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Influence and Virality: A Primer

How do things become ‘viral’ on the Internet? And what exactly do we mean by ‘influ­ence’? Marketing and PR people want their messages to spread in the most effective and effi­cient way possible, and so these ques­tions have received a great deal of atten­tion, par­tic­u­larly in recent years, as we’ve seen the rise of ‘viral memes’

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Digital Marketing Outlook

In mit­ig­a­tion of my not being able to think of anything inter­esting to write about today, I shall pass on several thousand words by other people, pub­lished by The Society of Digital agencies (SoDA). It’s a survey and edit­orial on what members of the society think 2010 holds for digital media marketing.

It’s a 70-​​​​page PDF, but

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Social Media Done Well: One Frame at a Time

You may well have seen this already, but there’s a lovely inter­active campaign being carried out by Dutch indie band C-​​​​Mon & Kypski. (Note: never heard of them; don’t care; bring back The Smiths).

The idea is that fans can col­lab­orate with the band in their latest music video. You use your webcam to

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Good News; Bad News

AdWeek covers a story that most people working in the digital sector will already have had some intuition of:

Forrester Research con­ducted a “state of inter­active agencies” survey of about 100 global inter­active mar­keters. It found just 23 percent believed their “tra­di­tional brand agency” is capable of planning and managing inter­active mar­keting activ­ities. About 46

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